#version 330

in VertexData{
    vec4 normal;
    vec2 texCoord;
}vertexIn;

uniform sampler2D colorSampler;

out vec4 outputColor;

void main(void){
//    outputColor = texture2D(colorSampler, vertexIn.texCoord);
    outputColor = vertexIn.normal;
//    outputColor = abs(vertexIn.normal);
}
